![]() We'll be adding an opacity: 0 and y: -50. Inside the initial property, we'll be declaring where the component should be located before it mounts. We would use the initial and animate prop. Let's say we want to create an element that on mount will fade in down. Now that we know the basic props that motion can contain and how to declare them, we can proceed to create a simple animation. variants allows orchestrating animations between components.Here one can modify the duration, easing, type of animation (spring, tween, and inertia), duration, and many other properties. transition allows us to change animation properties.This works only when the component is a child of the component. exit defines the animation when the component unmounts.To disable mount animations initial has to be set to false. If its values are different from style or initial, it will automatically animate these values. animate defines the animation on the component mount. ![]() style defines style properties just like normal React elements, but any change in the values through motion values (values that track the state and the velocity of the component) will be animated.initial defines the initial state of an element.Īs said before, they allow for extra props. Here are some ways one would call a motion component. Think of motion component as a big JavaScript object that can be used to access all HTML elements. They work exactly the same as their HTML counterparts but have extra props that declaratively allow adding animations and gestures. There's a motion component for every HTML and SVG element. How It Works: Motion componentsįramer motion core API is the motion component. The fundamentals of Framer Motion will be transferable to React Spring, however its syntax will be more abstract. This is why we'll focus on this library and learn about animations with it. Also, its way of handling animations is more intuitive and declarative. I recommend it for custom, complex animations especially for SVG and 3D ( Three.js).įor most websites, Framer Motion is better since it can handle most common cases and its learning curve is really low compared to React Spring. React Spring can do all that Framer Motion does with more flexibility, but it is harder to read and understand. Its main disadvantage is its lack of documentation and some properties won't work for SVG animations.Ĭhoosing between these libraries depends greatly on what you are building and how much you are willing to devote to learning animations. Tween represent duration based animations like CSS, and inertia decelerates a value based on its initial velocity, usually used to implement inertial scrolling.įramer Motion is perfect for handling animations on 99% of sites. Contrary to React Spring, it has more types of animations: spring, tween, and inertia. It is easy to learn and powerful with orchestrations. This is especially important for complex and SVG animations, however, Its main disadvantage is its high learning curve.įramer Motion is a motion library. Almost all properties of HTML tags can be fully animated with React Spring. These animations emulate real spring physics for smooth animations. React Spring is a spring-physics based animation library. I like both of them, but I believe each one has a use case. In React, we have two main animation libraries: React Spring and Framer motion. We'll be learning about motion components, orchestration, dragging, and automatic animations. In this post, I will give an introduction to Framer Motion and create simple animations with it. Thankfully, amazing people have created abstractions in libraries that allow the developer to create seamless, hardware-accelerated animations efficiently. ![]() These catchy and moving elements tell a story that helps the application differentiate from competitors and bring a better user experience.Ĭreating animations can be daunting, especially programming and handling orchestrations (how these coordinate between each other). Animations help define these interactions since the user's eyes tend to pay attention to moving objects. Interaction plays a key role in shaping the experience a user has on an application. ![]()
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